using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;

namespace SiRtEt
{
	/// <summary>
	/// Summary description for HallOfFameUI.
	/// </summary>
	public class HallOfFameUI : System.Windows.Forms.Form
	{
		private System.Windows.Forms.ColumnHeader PlayerName;
		private System.Windows.Forms.ColumnHeader PlayerScore;
		private System.Windows.Forms.ColumnHeader PlayerLines;
		internal System.Windows.Forms.ListView TheHall;
		private System.Windows.Forms.ColumnHeader Player;
		private System.Windows.Forms.ColumnHeader Score;
		private System.Windows.Forms.ColumnHeader Lines;
		/// <summary>
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.Container components = null;

		public HallOfFameUI()
		{
			//
			// Required for Windows Form Designer support
			//
			InitializeComponent();

			//
			// TODO: Add any constructor code after InitializeComponent call
			//
		}

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if(components != null)
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.TheHall = new System.Windows.Forms.ListView();
			this.Player = new System.Windows.Forms.ColumnHeader();
			this.Score = new System.Windows.Forms.ColumnHeader();
			this.Lines = new System.Windows.Forms.ColumnHeader();
			this.SuspendLayout();
			// 
			// TheHall
			// 
			this.TheHall.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
																					  this.Player,
																					  this.Score,
																					  this.Lines});
			this.TheHall.FullRowSelect = true;
			this.TheHall.GridLines = true;
			this.TheHall.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.Nonclickable;
			this.TheHall.HideSelection = false;
			this.TheHall.Location = new System.Drawing.Point(8, 8);
			this.TheHall.Name = "TheHall";
			this.TheHall.Size = new System.Drawing.Size(280, 256);
			this.TheHall.TabIndex = 0;
			this.TheHall.View = System.Windows.Forms.View.Details;
			// 
			// Player
			// 
			this.Player.Text = "Name";
			this.Player.Width = 156;
			// 
			// Score
			// 
			this.Score.Text = "Score";
			// 
			// Lines
			// 
			this.Lines.Text = "Lines";
			// 
			// HallOfFameUI
			// 
			this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
			this.ClientSize = new System.Drawing.Size(296, 270);
			this.Controls.Add(this.TheHall);
			this.Name = "HallOfFameUI";
			this.Text = "HallOfFameUI";
			this.ResumeLayout(false);

		}
		#endregion
	}
}
